The Ton Mod Account (
thetonmods) wrote2023-07-01 01:08 pm
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Special Locations
Special Locations
The Tide Pool
Following the arrival and departure of the King of the Sea, a small tide pool appeared in the Trade Quarters. Despite there being no clear connection to the sea, the tiny rock wade is brimming with sea life. Turtles, sting rays, sea horses—even an occasional dolphin make an appearance in the center of the Trade Quarter! How? Don't ask us!
It's quite the spectacle indeed. What better way to take a break between stores than to saddle up beside a turtle and pat its tiny, smooth head?
It's quite the spectacle indeed. What better way to take a break between stores than to saddle up beside a turtle and pat its tiny, smooth head?
After Lady Pheme decided that everyone be sent to Charm School to learn a modicum of decorum, she made the executive decision to keep school in session year-round should someone forget their table manners.
Trips to the school are solely by carriage, and classes last roughly one week. Send your character off to Charm School for some Reputation Points! How Lady Pheme loves to see the minds of her citizens growing and expanding!
Should you send your character off to school, let us know what they're studying! It may help them in the future should Lady Pheme call upon expert dancers, sewers, swordspeople, etc. Keep in mind that having your character sent to school [voluntarily, or at a retainer's insistence] leaves them indisposed for a week, so be keep that in mind when deciding when to ship your student off.
Trips to the school are solely by carriage, and classes last roughly one week. Send your character off to Charm School for some Reputation Points! How Lady Pheme loves to see the minds of her citizens growing and expanding!
Should you send your character off to school, let us know what they're studying! It may help them in the future should Lady Pheme call upon expert dancers, sewers, swordspeople, etc. Keep in mind that having your character sent to school [voluntarily, or at a retainer's insistence] leaves them indisposed for a week, so be keep that in mind when deciding when to ship your student off.
Available Classes
Class | Description |
---|---|
Comely Attire | In the course, characters are taught the proper ways to dress themselves. Half-dress, full-dress, and undress are all described in great detail, and everyone is given the opportunity to create their own outfits for their teacher's approval. Taught by Lady Maria Anders, owner of the town's modiste. |
Diction and Speech | Here, characters are taught the proper way to communicate with others. They will be encouraged to speak little unless spoken to. They will learn how to speak in a clean, posh accent. Taught by Lady Christina Berglund, director of English at the Academy. |
Knitting and Needlework | In this course, characters are given thread, yarn, and fabric and taught the noble pursuit of needlework. Through the weeks, they will be tasked with creating a final project to show off their progress. Taught by Lady Francisco Chang, modiste assistant. |
Riding | In this co-ed course, men and women alike will learn the proper ways to ride and care for their horses. As riding horseback is the primarily mode of transport at this time, everyone should know how it should be done. Taught jointly by Lady Basya Aroa and Lord Ardalion Lado. |
Table Settings | Have you ever wondered the proper way to entice others to their meals? Worry no further! In this course, characters are taught which each utensil is meant for, where the wine glass is to be placed, and how to eat without drawing attention to oneself. Taught by Lord Roland Mendel, chef extraordinary. |
Posture Thumos Requirement |
Within the posture course, characters are taught to keep their back straight, their heads high, and their gaze low. Classically, students pass the course when they're able to walk, run, leap, and crawl with a book balanced above their head. In this course, characters are frequently required to touch, feel, and correct one another when their posture is slacking. Posture of the chest, breast, neck, thigh, hip, and arse are not excluded from this treatment. Taught by Lady Lance Cramer. |
Housekeeping | Though characters of the ton are assigned a proper retainer for this sort of work, it is the staple of any citizen's toolkit to know how to keep a tidy house. Cleaning, styling, furnishing, and decorating are all covered. Taught by Lady Yoshi Tannamuri. |
Polite Conversation | Characters mustn't curse, or shout, or speak of politics. They must not overshare or complain. They must NEVER speak of erotics, certainly not with a person with whom they aren't entirely familiar. Those who speak so loosely may never hope to secure a lover! Taught by Sai Giovanni Rovelli. |
Chamber Music | In this course, students are taught to appreciate the finer things in life. They're able to pick up an instrument and hear it sing. Naturally, all characters should offer something of artistry to their partner. The options in this case are piano, flute, or violin, with the practical final exam being a successful concerto of Mozart. Taught by Lord Simon Crowther |
Fencing and Footwork | Within this course, students will learn to master the small sword, the Colichemarde, and the foil. Classes centering around proper dueling techniques, the proper way to block and parry, and how to best one's opponent in a gentlemanly way. Taught by Lord Perseus Sam, owner of the Andovale Armory. |
Cricket, Pall Mall, and other Sport | To excel in sports is to be a citizen of good breed and stock. In this course, students are taught the basics of popular sports for the upper class. They will learn the rules of each game, and they will learn proper sportsmanship. Taught by Lord Secundus Anil |
Finding Material Success in Business | No student may loaf about on the wealth of their father! They must learn to make their own way in the world! They must work hard, plan carefully, and excel at even the most basic of transactions. Students will learn to run a proper business and they will learn the art of the sale in this course. Taught by Lord Matt Dido, Director of Sales within Andovale's pots and pans industry. |
Game Hunting | It's the mark of a good citizen to know the proper ways in which to hunt, trap, and keep game. In this course, students are armed with weapons and wit, and must learn the art of the hunt. Anything from wild boar to buck to pheasant may cross their paths. Taught by Lord Reinhard Aryeh, local wildman. |
Boxing, Bare-Knuckled and Otherwise Thumos Requirement |
In the class, each boxing round lasts until one of the students is knocked off their feet — as per the time. As such, a fight may last up to fifty rounds. Boxing gloves are optional and are not required for bouts. Boxing should also be done in teams of three — one boxer, one knee man, and one bottle man. Collection of Thumos is unavoidable as this is a deeply intimate class. There will be touching, punching, and caressing among other moves taught to students. Extracurricular practice is encouraged. Taught by Ariston Tatius, local champion. |
Health and Wellness Thumos Requirement |
In this course, students will gain access to the finest medical innovations known to man! Within the class, students will learn how to stitch, sew, bandage, and heal the population. They will also learn the secrets of the trade, like how to employee leaches, how to let blood, and how to use vinegar adequately. Per recent discoveries in medicine, students are taught the techniques to assuage hysterical members of society via stimulation of their... lower regions. Study outside of class is encouraged. Taught by Doctor Vile Carleton, travelling physician. |
Following the wild romp that was Dionysus' arrival, it appears that he's left behind a new location for citizens to explore. Like before, arriving to this clearing will fill characters with a sense of lightness. Though they won't become drunk, they will become more at ease. As such, what better place is there for a campsite?
A fire burns bright in the center of the clearing, and characters are encouraged to make themselves at home with tents, and lamps, and cotton bags to sleep upon. Animals might might visit in the dead of night, so it's the perfect spot for any adventurer to get closer to nature... and/or a fellow camper.
A fire burns bright in the center of the clearing, and characters are encouraged to make themselves at home with tents, and lamps, and cotton bags to sleep upon. Animals might might visit in the dead of night, so it's the perfect spot for any adventurer to get closer to nature... and/or a fellow camper.